– Some items have now a chance to add a random effect
– It is now visually recognizable when a weapon misses its target
– Modules have been divided into internal and external subcategories
– Data for items is now queried by the game client from the server(new items without a client update are now possible)
– Item stats adjustments


– Optimizations and some small corrections, better inventory handling
– Added a loading screen


– Item data has been moved to SQL database
– Action bar is now managed by the server