- Fixed some issues that caused the player’s ship to jitter while warping.
- Fixed thrusters; they now stop on docking.
- Fixed a bug where a player’s ship would not save correctly if equipped with a certain number of installed modules.
- Fixed an issue where damage was ignored if the attacker disabled the module in the first cycle.
- Implemented a market auction bidding system.
- Market auctions now have durations of 1, 3, or 7 days.
- Mission items and kills should now be counted correctly.
- Some missions are now repeatable.
- Added a new mission titled “Cargo Transport.”
- Added a new station.
- Mission Points of Interest (POIs) are now on the Galaxy Map.
- Added a track button to the mission window, which shows the progress of the tracked mission on the HUD and indicates a route to the mission’s target solar system on the galaxy map.
- You will no longer spawn at your home station if you have logged out at a different station; logging out while in space is now also possible.
- Asteroids now have an explosion animation.
- Items now have a colored frame that indicates the quality of the item.
- Added a “Bulletin Board” to the station’s menu, where you can view and accept available missions.
- The UI font has been changed.
- Some new UI icons have been added.
- Ship speed control is now reactive to mouse input.
- The “Auto Attack” ability should now work correctly.
- Removed the jump cost for Stargates.
- Renamed and relocated various objects in space.
- The talent reset button is now working; you can refund single talents by right-clicking them.
- Added some HUD indicators for various states.
- Thrusters now increase their volume based on speed instead of pitch.
- Added/changed some sound effects and music tracks.
- The combat music now fades in and out appropriately according to your combat state.
- The overview now highlights closer objects.
- After changing the screen resolution, the Galaxy Map now scales correctly.
0.7.13a
- Fixed a bug that would show damage numbers multiple times
- Fixed a corrupt asset which caused laser visuals to break
- Special characters in account passwords are now possible
2023 Indie of the Year Awards
2023 Indie of the Year Awards via IndieDB
0.7.1a
- Account system/progress saving
- Added create/view pilot ui window
0.6.21a
- Fixed collisions with invisible objects
- Fixed a bug that caused asteroids to spawn at very far distances.
- Fixed a bug that caused pirates to spawn at very far distances.
- Added missing icons for various objects.
0.6.2a
- Various bug fixes
0.6.1a
- Total of 67 explorable solar systems
- Galaxy map
- Added new mineable asteroid types
- Each faction has now it’s own starting zone
0.5.41a
- There is now a chance for an “Elite” npc spawn.
- Some abilities can now be learned through talents.
- “Auto Attack” ability stops now correctly after the target has been destroyed.
- Player is now required to choose a faction at the beginning.
- A lot of work has been done to the backend to get things ready for player accounts and progress saving.
0.5.0a
- Missions (first mining and combat missions are now available).
- Blueprints You can learn new blueprints for the assembler or refinery by using them with a right click.
- Assembler You can now add blueprints and make them, the same goes for the refinery.
- Abilities window, contains all available abilities.
- Action bar buttons can now be added by dragging them from your abilities window.
- The ship speed is now controlled with the ‘E’ and ‘Q’ buttons. press ‘spacebar’ to stop your ship immediately.
- New login screen
- Ability System
- Visible armor damage
- Movement interpolation optimizations
0.4.84a
[Bugs/Fixes]
- Fixed item tooltip for iron ore.
- Fixed a bug where you couldn´t disable a module if the current cycle was almost completed.
- Added missing unicode characters.
- Fixed a issue with a NullReference that could cause the game client to disconnect.