Category: News


  • Fixed some issues that caused the player’s ship to jitter while warping.
  • Fixed thrusters; they now stop on docking.
  • Fixed a bug where a player’s ship would not save correctly if equipped with a certain number of installed modules.
  • Fixed an issue where damage was ignored if the attacker disabled the module in the first cycle.
  • Implemented a market auction bidding system.
  • Market auctions now have durations of 1, 3, or 7 days.
  • Mission items and kills should now be counted correctly.
  • Some missions are now repeatable.
  • Added a new mission titled “Cargo Transport.”
  • Added a new station.
  • Mission Points of Interest (POIs) are now on the Galaxy Map.
  • Added a track button to the mission window, which shows the progress of the tracked mission on the HUD and indicates a route to the mission’s target solar system on the galaxy map.
  • You will no longer spawn at your home station if you have logged out at a different station; logging out while in space is now also possible.
  • Asteroids now have an explosion animation.
  • Items now have a colored frame that indicates the quality of the item.
  • Added a “Bulletin Board” to the station’s menu, where you can view and accept available missions.
  • The UI font has been changed.
  • Some new UI icons have been added.
  • Ship speed control is now reactive to mouse input.
  • The “Auto Attack” ability should now work correctly.
  • Removed the jump cost for Stargates.
  • Renamed and relocated various objects in space.
  • The talent reset button is now working; you can refund single talents by right-clicking them.
  • Added some HUD indicators for various states.
  • Thrusters now increase their volume based on speed instead of pitch.
  • Added/changed some sound effects and music tracks.
  • The combat music now fades in and out appropriately according to your combat state.
  • The overview now highlights closer objects.
  • After changing the screen resolution, the Galaxy Map now scales correctly.


  • Fixed a bug that would show damage numbers multiple times
  • Fixed a corrupt asset which caused laser visuals to break
  • Special characters in account passwords are now possible


  • Fixed collisions with invisible objects
  • Fixed a bug that caused asteroids to spawn at very far distances.
  • Fixed a bug that caused pirates to spawn at very far distances.
  • Added missing icons for various objects.


  • Total of 67 explorable solar systems
  • Galaxy map
  • Added new mineable asteroid types
  • Each faction has now it’s own starting zone


  • There is now a chance for an “Elite” npc spawn.
  • Some abilities can now be learned through talents.
  • “Auto Attack” ability stops now correctly after the target has been destroyed.
  • Player is now required to choose a faction at the beginning.
  • A lot of work has been done to the backend to get things ready for player accounts and progress saving.


  • Missions (first mining and combat missions are now available).
  • Blueprints You can learn new blueprints for the assembler or refinery by using them with a right click.
  • Assembler You can now add blueprints and make them, the same goes for the refinery.
  • Abilities window, contains all available abilities.
  • Action bar buttons can now be added by dragging them from your abilities window.
  • The ship speed is now controlled with the ‘E’ and ‘Q’ buttons. press ‘spacebar’ to stop your ship immediately.
  • New login screen
  • Ability System
  • Visible armor damage
  • Movement interpolation optimizations



  • Fixed item tooltip for iron ore.
  • Fixed a bug where you couldn´t disable a module if the current cycle was almost completed.
  • Added missing unicode characters.
  • Fixed a issue with a NullReference that could cause the game client to disconnect.