0.6.1a

  • Total of 67 explorable solar systems
  • Galaxy map
  • Added new mineable asteroid types
  • Each faction has now it’s own starting zone

0.5.41a

  • There is now a chance for an “Elite” npc spawn.
  • Some abilities can now be learned through talents.
  • “Auto Attack” ability stops now correctly after the target has been destroyed.
  • Player is now required to choose a faction at the beginning.
  • A lot of work has been done to the backend to get things ready for player accounts and progress saving.

0.5.0a

  • Missions (first mining and combat missions are now available).
  • Blueprints You can learn new blueprints for the assembler or refinery by using them with a right click.
  • Assembler You can now add blueprints and make them, the same goes for the refinery.
  • Abilities window, contains all available abilities.
  • Action bar buttons can now be added by dragging them from your abilities window.
  • The ship speed is now controlled with the ‘E’ and ‘Q’ buttons. press ‘spacebar’ to stop your ship immediately.
  • New login screen
  • Ability System
  • Visible armor damage
  • Movement interpolation optimizations

0.4.84a

[Bugs/Fixes]

  • Fixed item tooltip for iron ore.
  • Fixed a bug where you couldn´t disable a module if the current cycle was almost completed.
  • Added missing unicode characters.
  • Fixed a issue with a NullReference that could cause the game client to disconnect.

0.4.8a

Gameplay

– Some items have now a chance to add a random effect
– It is now visually recognizable when a weapon misses its target
– Modules have been divided into internal and external subcategories
– Data for items is now queried by the game client from the server(new items without a client update are now possible)
– Item stats adjustments

UI

– Optimizations and some small corrections, better inventory handling
– Added a loading screen

Server

– Item data has been moved to SQL database
– Action bar is now managed by the server

0.4.7a

[Gameplay]

  • New Module “Power Core Multiplier” (adds max energy to your ship)
  • New Module “Force Field Amplifier” (adds shield hp to your ship)
  • New Module “Target Reallocator” (forces your targets to focus their attacks on you)
  • New Module “Salvager” (can be used to extract useful materials from wrecks)
  • New Material “Sensor Array”
  • New Material “Circuit Board”
  • New Material “Metal Frame”
  • New Item “Skin Red” (applies a red color to your ship on use) – can drop from pirates
  • New Skill “Salvaging” added.
  • Added loot table for salvaging
  • Added animation for stargate jump effect
  • Decreased the range for mining lasers to 5000
  • Increased the cycle time for beam laser to 2.5 seconds
  • For every level you gain, the max skill level for every skill will be raised by 15
  • Npcs choose their target now based on a threat table
  • Added new market categories, changed the sub-category for some items
  • Added track target function to ship controls
  • Tweaked align rotation
  • Projectile trail calculation has been adjusted

[UI]

  • Recently destroyed objects will now be highlighted in your overview
  • Skill and MaxSkill for all skills are now displayed in your ship stats

[Bugs]

  • Talent “WarpDrive Upgrade” works now as intended

0.4.6a

[Gameplay]

  • New solar system “Alnair” added
  • New asteroid “Cobalt”
  • New items “Cobalt ore” and “Cobalt Ingot”
  • New item “Recall” – teleports you back to your home base
  • NPCs now have a respawn timer
  • Moved some locations and added new ones
  • Added “Energy Weapons” and “Missile Weapons”
  • Your miss chance with weapons now depends on the skill level you have with this type of weapon
  • Your mining laser skills are now also influenced by your mining skill level
  • Maximum level is now 20
  • Experience gain has been adjusted to scale with your victim’s level
  • Experience required for level up has been adjusted
  • You now get experience for mining

[Networking]

  • Tweaked movement of networked objects

[Bugs]

  • Fixed a bug with projectile trails
  • Fixed a bug where wrecks would appear in the wrong location

[Known Bugs]

  • Station name is not currently displayed after respawn or after using the module “Recall”
  • Talent “WarpDrive Upgrade” is currently not working properly

0.4.47a

[Gameplay]

  • New Items “‘Basic’ Armor Plating” and “‘Advanced’ Armor Plating”
  • Loot table changes, added new items
  • Added a camera animation for jumping through stargates
  • Trails for projectiles are now more visible

[UI]

  • Chat message colors changed and window fades now out if not used
  • Market layout updated
  • Tooltips don´t exceed screen size anymore
  • ‘Right Click’ on items now installs the item to your ship
  • Action bar modules will now fade out if the selected target is out of range

[SERVER]

  • Internal gridID generation adjustments
  • Npc orbit calculation adjustments

0.4.3a

[Gameplay]

  • Fixed a bug that caused wrong impact positions for projectiles.
  • There are now different difficulty levels for “Battlefield Remains” (Calm/Dangerous/Deadly)
  • Added two new types of pirates

[UI]

  • overview columns resizing fixed