because of a hardware problem our Game Server will be moved to another machine.
Downtime will be approximately 1hr beginning tomorrow at 18:00 CET.
0.3.3a
– keybindings
– minor bug fixes
0.3.2a
Patch Notes
– New Item: Missile Launcher
– Network Code Optimizations
0.3.1a
Patch Notes
– New Hangar
– Server/Client synchronization improvements
– Ship Module Groups
– Ship Setup/Equipment
0.2.31a
Patch Notes
- New Item: Armor Repair Module
- SolarSystem Stats (count of players currently in space / currently docked)
- Eject Cargo, you can now eject items from your cargohold into Space.
Bugs/Fixes
[UI]
- Module
- Item Tooltip
- Floating Combat Text
[Gameplay]
- Module not turning off correctly when going into Warp
- Lighting adjustments
- Additional Explosion Effects
[Audio]
- Volume/Falloff adjustments
0.2.1a
Patch Notes
- New Items: Mining Laser, Iron Ore
- New Ship: Avenger – a Cruiser sized war machine ready to be battle tested
- New Planets: Added multiple new Planets
- The UI should now work correct with different resolutions and aspect ratios
- Object Overview can now be filtered by Object Type and or by text input
- Objects now fade away instead of instantly disappearing when going into warp
- Planet lighting calculation based on the Player position
- UI for Target HUD, Player HUD, Action Bar reworked and added UI for Cargo
- Combat Log display bug fixed
- You can now quick select a locked target with the function keys (F1-F4)
- Thruster exhaust vfx rework
0.1.4a
- Basic Combat AI for Npcs
- Ships now leave a trail behind
- Lightning changes
- New Warp Effect
- Hotkeys
- Combat Log
0.1.31a
- fixed small bug in Object Overview.
0.1.3a Download
Download is now available.
Alpha
First Alpha Release will be available soon!

